Outer Rim Redux:
Outer Rim Redux development is well underway. Our newest version of Outer Rim adds many of the features players have requested. Including a missions map, bosses and new player ships. The new ships will have their own stats for movement, weapons and visuals. We are developing Outer Rim Redux for PC, Nintendo Switch and XBox. We look forward to share more information as we progress in development.
Home: A Good Night Sleep
We created Home in 48 hours for the 2019 International Game Jam.
The 2019 Game Jam theme was “What does home mean to you”
Home: A Good Night Sleep, is an odyssey through nightmares, and our struggle with facing our fears. Survive the gauntlet of nightmares in order to remain sleeping.
Robots... Friend or Foe
Robots… Friend or Foe was created in 48 hours for the 2018 Game Jam.
The 2018 Game Jam theme was transmission.
You play as a neuron, firing signals that transmit to the robot how to react to the obstacles in its path.
Outer Rim: Now available on Steam
Outer Rim is an infinite space shooter filled with fast paced game play, satisfying weapon upgrades, challenging enemies and an epic soundtrack to immerse you in the action. We created Outer Rim’s gameplay to reflect arcade games of the 80s. Get a high enough score to enter your initials on the leaderboard and ultimately beat the game’s high score. It’s a game that anyone can play and winning is defined by your own competitive drive. Whether that’s beating your own personal high score, beating a friends score or adding your initials to the world leaderboard. Whatever your playing style, our goal is to make playing Outer Rim a fulfilling classic space shooter experience.
We where commissioned to create an interactive website for Dental Design Studio. Dr. Schmidt is a dentist that started a company selling dental cabinets which he designed, and will also be manufacturing. I built the 3D models from provided blueprints and built the system in Unity. The purpose for this interactive website is to allow dentists a way to visualize the cabinets and operatory colors. My goal was to make the user interface intuitive while giving the user a variety of color and texture options to explore.